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Luckies of London | Scratch Map Original Travel Size | Scratch Off World Map | Wall Art & Scratch Art | Mini World Map Poster To Track Travels | Travel Journal Alternative & Travel Gifts | Small

£9.9£99Clearance
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Imperial: collect 1 bonus coin for each region in excess of 3 that your Imperial troops occupy at the end of your turn. This is the first of the Small World expansions that I’d recommend buying first if you are looking to expand the game. The benefits of small world play are plentiful. This form of play nurtures children’s imaginations while providing plenty of learning opportunities. Children will get the chance to explore new materials, act out real-life experiences or scenarios, and support language and social skills, while also gaining a deeper understanding of the world around them. That being said, if you don’t have a copy of Small World, this is a very good alternative if you like the artwork. Twelve independent countries share the continent of South America, plus one French overseas department, French Guiana, and two dependent territories, the Falkland Islands and South Georgia and the South Sandwich Islands (both British overseas territories).

In fact, Small World Realms includes 48 geomorphic Terrain Tiles that allow you to create your very own board! WAY…, BRIDGE, CAN JUMP, etc. – crossings or places where it is convenient to move from one point to another

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And fret not, if you aren’t in the mood to create your board from scratch Days of Wonders has got you covered: you can just create one of the 12 custom scenarios featured in the rules booklet. Depending on the level of the players you can also choose between different scenario’s complexity. Inside the Box Catapult: it is used to conquer any region 1 space away from the catapult at 1 less token; the catapult makes a region immune to conquests. Lava: for each conquered mountain region, you can place a Lava marker in any region adjacent to them; all the present tokens are returned to their players and those regions can’t be conquered by any other player until after the beginning of your next turn.

Drakons: up to three of this Race’s tokens can transform themselves into Dragons; you can then use them to conquer regions using 1 Dragon token regardless of that region’s defence. Those regions are also immune to enemy conquests. Quite powerful!

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Ice Witches: collect and place Winter markers to increase regions’ defenses by 1; regions with Winter markers earn 1 less victory point if not controlled by Ice Witches.

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